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Printed Power). If there is an * printed in the Power Marc Sherman runs an INWO ratings page and
section of the card, then the relevant instructions apply to tournament calendar at www.projectile.ca/inwo/ratings/
printed Power.
RULES UPDATE
Shuffle: After you look through a deck to choose a
Changes Since WDHv1.1
card, you must shuffle it, and any other player may cut.
The Turn Sequence now puts victory declaration after
Special Ability: A useful capability of a Group or
knocking (because that s how everybody knows that thr
Resource described in its card text. Special abilities may
turn is ending). (p. 3)
or may not require a cost to use, and may be canceled.
Actions spent in self-defense now work a bit
Note: Sometimes, a Group or Resource will have
differently. (p. 8)
instruction text that limits its usefulness. These
Immunity has been expanded from a Glossary entry to
instructions cannot be nullified or canceled!
a section of the rulebook. (p. 11)
Anything that is generally beneficial to the owner of
The standard Basic Goal has been set at 12 for 2-3
the card is a special ability. Anything that is generally
players, 11 for 4 players, and 10 for 5+ players. (p. 16)
harmful to the owner is an instruction. If canceling
something (like the roll for OPEC s Power) would leave Two-Player Rules have been changed; now, players in
a gaping ambiguity, then it s an instruction. a two-player game may make automatic takeovers at the
cost of foregoing one of the Illuminati Action tokens
Temporary Change: Any change to a Group s Power,
they would normally get on that turn. This avoids the
Global Power, Resistance, attributes or alignments that
need to re-tune decks with several Secret or high-
has a specific built-in time limit, such as for the next
Resistance Groups for games with no automatic takeover
action, or until the end of the turn.
phase. (p. 17)
Turn: When a card says it does something each turn,
that means each time its owner takes a turn! Bonuses are
Changes Since WDHv1.0
granted at the appropriate turn phase; for example, extra
Automatic takeover is now explicitly optional. An
Action tokens come when you get your usual Action
Illuminati action can be used for a Resource takeover.
tokens.
(p. 2)
Beginning the game is clarified as regards attacking
GAME SUPPORT
players who haven t had their first turn. Also, the lead
We will answer questions about this game if they re
puppet rule is expanded. (p. 2)
sent, along with a stamped, self-addressed envelope, to:
Cancellation of actions is clarified. (p. 15)
INWO Questions, Steve Jackson Games, PO Box 18957,
Die rolls changed by cards are modified to the closest
Austin, TX 78760. We cannot answer questions by
legal number. (p. 17)
phone.
Discards are always face up. (p. 4)
For a current errata sheet and card list, giving rarities,
Dropping Groups from your Power Structure is no
send a SASE to the address above.
longer allowed. (p. 4)
On the Net
Elimination of players happens only after the third
Steve Jackson Games online magazine Pyramid
turn. (p. 15)
(www.sjgames.com/pyramid/) features a range of articles
19
Goals and Winning rules have been added. No player Video Games gives +1 Power to all your other (i.e. not
can win during the first round. No more than three itself) Computer Groups.
Groups can count double for victory. Goal cards can t be
Volcano has a Power of 18, and destroys on a roll that
canceled during a victory attempt; if you are caught with
succeeds by 2 or more.
excess Goal cards, you lose. (p. 16)
Voodoo Economics requires an Illuminati action, and
Immunity is defined at greater length. (p. 11)
can be used only once per game by each player.
Links have been clarified. (p. 14)
Weather Satellite now gives a +10 (not a +8), to
Memory of Cards is a new rules section. (p. 15) Tornado, Hurricane, and Rain of Frogs (not Tidal
Wave).
New World Order cards take effect in the order
played. (p. 13)
Other Card Errata
Permanent and Temporary changes are defined in the
Some other clarifications and changes to cards have
Glossary. (p. 18)
been made since the release of the Unlimited Edition and
Relief requires three times a Place s printed Power.
the Assassins expansion:
(p. 12)
+10 Plot Cards (such as Albino Alligators) never
Secret Group rules have been reworded for clarity.
count more than once for any given action or defense
(p. 11) (even if a Group uses several Action tokens).
Timing has been described in greater detail. (p. 13)
Alien Abduction requires an action from the UFOs or a
Two-player rules have been added. (p. 17) Space Group to use the automatic takeover of a
Personality option.
Cards Update
Alternate Goals may be either held in your hand or
Unlimited Edition
played in front of you. If you play it, it does not count
The following changes have been made to Limited
against your hand limit.
Edition cards in the Unlimited Edition. All Limited
A.M.A. may aid or oppose any attack made by, or
Edition cards should be treated as if they had the
against, any Science Group (and gives its +5 bonus when
Unlimited Edition text.
doing so).
China explicitly gets its +20 defense against Disasters.
Antitrust Legislation has been extensively reworked. It
Clipper Chip is limited to one per player.
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